technical workshop with augmented reality

Inside and online event @ okno 23-25 /02/09

Together we'll explore how to connect the Blender game engine with ARToolkit library, and experiment with the possibilities of that setup toward "Augmented Reality" simulation.

This workshop is intended to be a working session, with the goal of releasing a working example of blended scenery in connection with some video footage and possibly a video tutorial.
This is not really a "teaching" workshop, the output of the workshop will be shown on the website, and available for learning and reusing on other projects.

Last day will be presentation of the system to interested artists : please send a mail to ol[at]okno.be for info

resources :

Blender :
http://www.blender.org
the well known OpenSource 3d editor is also a powerful realtime 3d game engine, with tons of features and easy development curve.
with a strong and large community of users : http://www.blenderartists.org
(ex. of games/demos : http://blenderartists.org/forum/showthread.php?t=11430 )

ARToolKit :
http://www.hitl.washington.edu/artoolkit
Is the most used Augmented Reality library out there, also in OpenSource GPL license

PyARTK :
http://mgldev.scripps.edu/projects/pyartk/index.html
a python wrapper for the ARToolkit lib. we need this to link from the game engine.
we'll provide a modified version with more recent dependencies later. (already available from Ashsid for windows - see below )

Swig :
http://www.swig.org/
the conversion lib from C to Python used to build PyARTK

Ashsid's blog :
http://www.ashsid.sk
Slovak developer at the origin of the video texture feature in the Blender Game Engine and of the firsts demo with ARToolKit